In order to celebrate the launch of the Kickstarter campaign, Mike and Jason released a new trailer for Prodeus that you can find below. Moreover, the team will offer resolution options (in order to get a proper modern-day look), the ability to switch between 2D sprites and 3D models, a Field of View slider, various HUD configurations and a Level Editor. Box after their successful Kickstarter campaign for Prodeus in 2019. The game will feature high quality 3D retro aesthetic, a focus on over the top visual effects, an amazing dismemberment system, infinite blood, fast-paced action, hellish destruction, a dynamic soundtrack, visceral and engaging combat scenarios, heavy duty weaponry and a multitude of secrets to discover. Prodeus was developed by Bounding Box Games, an indie game studio formed by Mike. Prodeus is a first person shooter of old, reimagined using modern rendering techniques that aims to reach the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. The duo aims to raise $52K in 31 days (and they have already raised $20K in four days). An early access version was released on November 9, 2020. 1 The game was crowdfunded by a successful Kickstarter campaign in April 2019. It's to be published by Bounding Box Software, and you can find it here on Steam.Mike Voelle and Jason Mojica have launched a Kickstarter campaign for their old-school first-person retro shooter that will be using modern rendering techniques, Prodeus. Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games. Once those are taken, it'll cost $20 (£15). There are still some Early Bird pledges available for $15 (£11, roughly) to get you a copy of the game when it's done. Considering what they've shown of the game and its editor so far, I think they might just be able to pull this one off. Our Kickstarter is finally upon us Please fellow humans, help us succeed in reaching our goal Link. They've even got plans to update into 2021 with even more enemies, an expansion 'mini-campaign', more guns and all that jazz. Kickstarter campaing launched for Prodeus old-school first-person retro shooter using modern rendering techniques MaJohn Papadopoulos 22 Comments Mike Voelle and Jason Mojica have. They plan to launch in full in 2020 with more of everything, including multiplayer and co-op. The Kickstarter's purpose is to get the game successfully into early access, with a few hours of levels, the first set of enemies and the level editor ready on day one. That, there, is an interesting system - I'd never really considered how a Halo-esque third faction would work in a Doom-like shooter, and I want to see where the devs take this. The demons turn to attack the newcomer, only to be converted by the invader, turning the imp-like enemies (and their fireballs) blue. At one point a big blue glowing neon cyber-monster drops in between a pair of fireball-throwing demons. The thing that most interests me in the new gameplay footage is the reveal of what appears to be multiple enemy factions. If you want a purely minimalist look with just health, armour and your current weapon's ammo and none of the helmet overlay stuff, you can do that. There's even a few PC mod cons including a wildly variable field-of-view (from 30 to 120 degrees) and a highly customisable HUD. Personally, I'm disabling the former and keeping the latter. They also confirm that players can customise the look of the game, from removing the post-processing pixel-filter, to disabling whatever magic they're using to convert the 3D enemy models into dynamic sprites in real-time. It's the kind of thing I would commit real actual murders for in other editors, so off to a good start. There's also a clip demonstrating the game's texture system, automatically assigning texture-chunks as you re-scale a bit of wall. The pledge page shows a time-lapse of them throwing together a basic level (a handful of rooms with enemies, weapons, etc) in ten minutes, which is a good sign. Probably the most exciting thing about the Kickstarter pitch is talk of putting the game's level editor in the hands of players early, and establishing a framework to share and rate levels. In order to hire on some extra help to get the game finished and into early access with a level editor on day one, the duo have turned to Kickstarter, and have raised almost half their target in a few days. It blends modern rendering techniques with intentional low-fi grubbiness, and what looks like some fast, fun gory shooting. Prodeus, from a duo humbly calling themselves 'Mike And Jason' on the game's store page, is a fine-looking take on the genre. Given that I'm still playing Doom 25 years later, I doubt I'll ever tire of fast, messy demon-crushing shooters.
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